In the context of developing Metaverse technology-based learning methods for universities in Indonesia with the aim of improving the quality of learning and the relevance of higher education, the Directorate General of Higher Education, Research and Technology through the Blockchain and Metaversity Program held a Metaverse product creation competition entitled “Merdeka Belajar di Metaversitas” which aims to find the best talents of the nation’s children in the Metaverse field.

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